![]() ![]() ![]() Mendoza, in turn, wears an outfit incredibly similar to that of Seth from the original game because his model was originally supposed to be Raveshaw's.When Raveshaw is first introduced, Havoc claims that "Peewee and I have already met", referencing an event that didn't happen in the released game.When the player gets to the spot they were talking about (it's also hinted at on the loading screen note "The key to knowledge can be found in books.") they will find four laser rifles instead. In Raveshaw's mansion, two Nod soldiers can be overheard talking about Raveshaw's Railgun Rifle, a weapon which was since removed from the level (it only appears in multiplayer for players who choose to play as Raveshaw).Armor Points: The Armor Meter is a set of shield icons, with the precise armor value being numbered on the last one.Armor Meter: There's a gauge representing armor of a growing row of shields, with the exact number of Armor Points on the last shield.In that cutscene, however, when Havoc takes a shot at Mendoza with the sniper rifle, he fails to kill him because a random mook passed in front of his crosshair at the wrong time and completely stopped the bullet. Normally, the sniper rifle not only kills most infantry in one bullet, but also pierces through them to hit anyone else behind them. ![]() The inverse happens in a cutscene near the end of "Armored Assault".When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via headshots (Nod technicians in buildings who attack you with it can't even get that), and most enemies can't directly damage your health until your armor is completely depleted. Without armor, it very nearly kills you in one shot with armor, it "only" brings you down to half health and half armor. In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol.Anti-Frustration Features: The game has an innovative-for-its-day system where the items enemies drop is determined by your character's status: if you're low on health, they tend to drop health, if you're low on armor, they tend to drop armor, and if you're low on ammo they tend to drop their gun.In Renegade X, these weapons are merged as a single Tiberium Auto-rifle where the primary fire shoots small blue Tiberium flechettes while the Secondary Fire shoots explosive, arcing shots of blue Tiberium for anti-vehicle ability and it's more appropriately given to Mendoza on Nod rather than Patch and Sydney on GDI. Abnormal Ammo: The Tiberium Flechette gun fires Tiberium shards, and the Tiberium Auto-rifle shoots more-or-less paintballs filled with Tiberium gas.Please add tropes relating to other games as well on the main Tiberian Series page. Please note that this page is for tropes that feature in this game only. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.Ĭharacter tropes of the game are in a subsection of this page. Taking place during the events of the first game, you play the role of a loose cannon commando named Havoc. And though these levels do not necessarily take us by surprise in the same way (in fact, many of us have simply come to expect bonuses and unlockables these days!), it's certainly a nice treat for seeing the game through to the end, while increasing its lifespan at the same time.Ĭoming in all shapes and sizes in all different types of games, these levels hold a special place in the hearts of those who’ve played them, whether its due to their quality or the sentimental feeling they get when they think about that first discovery.Command & Conquer: Renegade is an 2002 FPS spin off from the popular Command & Conquer: Tiberian Series of video games. In fairness, these can be equally as satisfying and certainly just as surprising as the level makes itself known as if out of nowhere.Īnd then there are the bonus levels and modes levels which are deliberately rewarded to the player after completing the game or unlocking a certain portion of it. Or, it could just be happenstance: accidentally drifting off into a previously unseen location or a random button selection which reveals the otherwise un-revealed. ![]()
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